A few weeks ago, we announced that a new HDXPRT 4 build, v1.1, was on the way. This past Monday, we published the build on HDXPRT.com.
The new build includes an updated version of HandBrake, the commercial application that HDXPRT uses for certain video conversion tasks. HandBrake 1.2.2 supports hardware acceleration with AMD Video Coding Engine (VCE), Intel Quick Sync, and the NVIDIA video encoder (NVENC). By default, HDXPRT4 v1.1 uses the encoder available through a system’s integrated graphics, but testers can target discrete graphics by changing a configuration file flag before running the benchmark. HDXPRT will then use the encoder provided by the discrete graphics hardware. This configuration setting takes effect only when more than one of the supported encoders (VCE, QSV, or NVENC) is present on the system.
As we mentioned before, in all other respects, the benchmark has not changed. That means that, apart from a scenario where a tester changes the targeted graphics hardware, scores from previous HDXPRT 4 builds will be comparable to those from the new build.
The updated HDXPRT 4 User Manual contains additional information and instructions for changing the configuration file flag. Please contact us if you have any questions about the new build. Happy testing!
HandBrake recently released a new version, v1.2.2, of their video conversion software. Among other improvements, the new version includes support for certain AMD (VCE) and NVIDIA (NVENC) hardware-accelerated video encoders. Because we include HandBrake as one of the commercial applications in the HDXPRT installer package, and because we want to keep HDXPRT 4 up-to-date for testers, we’ve put together a new HDXPRT 4 build: v1.1. It includes HandBrake 1.2.2’s new capabilities, and we’re currently testing it in the lab.
With the new build, testers will be able to choose whether HDXPRT’s HandBrake tasks target a system’s integrated or discrete graphics cards by changing a flag called “UseIntegrated” in the config file. In HDXPRT 4 v1.1, the flag is set to “true” by default, directing HandBrake to use the codec provided by the system’s integrated graphics hardware. On the other hand, if a system has both integrated and discrete graphics available, and a user sets the flag to “false,” HandBrake will use the codec provided by the discrete graphics.
This update allows users to compare the video conversion performance of different video codecs on the same system. In all other respects, the benchmark has not changed. So apart from a scenario where a tester changes the targeted graphics hardware, scores from previous HDXPRT 4 builds will be comparable to those from the new build.
We’ll let the community know as soon as the new build is available, and we’ll update the HDXPRT 4 User Manual to reflect the changes.
If you have any questions about the upcoming HDXPRT 4 build, please let us know!