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Category: Performance benchmarking

Evolve or die

Last week, Google announced that it would retire its Octane benchmark. Their announcement explains that they designed Octane to spur improvement in JavaScript performance, and while it did just that when it was first released, those improvements have plateaued in recent years. They also note that there are some operations in Octane that optimize Octane scores but do not reflect real-world scenarios. That’s unfortunate, because they, like most of us, want improvements in benchmark scores to mean improvements in end-user experience.

WebXPRT comes at the web performance issue differently. While Octane’s goal was to improve JavaScript performance, the purpose of WebXPRT is to measure performance from the end user’s perspective. By doing the types of work real people do, WebXPRT doesn’t measure only improvements in JavaScript performance; it also measures the quality of the real-world user experience. WebXPRT’s results also reflect the performance of the entire device and software stack, not just the performance of the JavaScript interpreter.

Google’s announcement reminds us that benchmarks have finite life spans, that they must constantly evolve to keep pace with changes in technology, or they will become useless. To make sure the XPRT benchmarks do just that, we are always looking at how people use their devices and developing workloads that reflect their actions. This is a core element of the XPRT philosophy.

As we mentioned last week, we’ve working on the next version of WebXPRT. If you have any thoughts about how it should evolve, let us know!

Eric

Thinking ahead to WebXPRT 2017

A few months ago, Bill discussed our intention to update WebXPRT this year. Today, we want to share some initial ideas for WebXPRT 2017 and ask for your input.

Updates to the workloads provide an opportunity to increase the relevance and value of WebXPRT in the years to come. Here are a few of the ideas we’re considering:

  • For the Photo Enhancement workload, we can increase the data sizes of pictures. We can also experiment with additional types of photo enhancement such as background/foreground subtraction, collage creation, or panoramic/360-degree image viewing.
  • For the Organize Album workload, we can explore machine learning workloads by incorporating open source JavaScript libraries into web-based inferencing tests.
  • For the Local Notes workload, we’re investigating the possibility of leveraging natural-brain libraries for language processing functions.
  • For a new workload, we’re investigating the possibility of using online 3D modeling applications such as Tinkercad.

 
For the UI, we’re considering improvements to features like the in-test progress bars and individual subtest selection. We’re also planning to update the UI to make it visually distinct from older versions.

Throughout this process, we want to be careful to maintain the features that have made WebXPRT our most popular tool, with more than 141,000 runs to date. We’re committed to making sure that it runs quickly and simply in most browsers and produces results that are useful for comparing web browsing performance across a wide variety of devices.

Do you have feedback on these ideas or suggestions for browser technologies or test scenarios that we should consider for WebXPRT 2017? Are there existing features we should ditch? Are there elements of the UI that you find especially useful or would like to see improved? Please let us know. We want to hear from you and make sure that we’re crafting a performance tool that continues to meet your needs.

Justin

Digging deeper

From time to time, we like to revisit the fundamentals of the XPRT approach to benchmark development. Today, we’re discussing the need for testers and benchmark developers to consider the multiple factors that influence benchmark results. For every device we test, all of its hardware and software components have the potential to affect performance, and changing the configuration of those components can significantly change results.

For example, we frequently see significant performance differences between different browsers on the same system. In our recent recap of the XPRT Weekly Tech Spotlight’s first year, we highlighted an example of how testing the same device with the same benchmark can produce different results, depending on the software stack under test. In that instance, the Alienware Steam Machine entry included a WebXPRT 2015 score for each of the two browsers that consumers were likely to use. The first score (356) represented the SteamOS browser app in the SteamOS environment, and the second (441) represented the Iceweasel browser (a Firefox variant) in the Linux-based desktop environment. Including only the first score would have given readers an incomplete picture of the Steam Machine’s web-browsing capabilities, so we thought it was important to include both.

We also see performance differences between different versions of the same browser, a fact especially relevant to those who use frequently updated browsers, such as Chrome. Even benchmarks that measure the same general area of performance, for example, web browsing, are usually testing very different things.

OS updates can also have an impact on performance. Consumers might base a purchase on performance or battery life scores and end up with a device that behaves much differently when updated to a new version of Android or iOS, for example.

Other important factors in the software stack include pre-installed software, commonly referred to as bloatware, and the proliferation of apps that sap performance and battery life.

This is a much larger topic than we can cover in the blog. Let the examples we’ve mentioned remind you to think critically about, and dig deeper into, benchmark results. If we see published XPRT scores that differ significantly from our own results, our first question is always “What’s different between the two devices?” Most of the time, the answer becomes clear as we compare hardware and software from top to bottom.

Justin

Experience is the best teacher

One of the core principles that guides the design of the XPRT tools is they should reflect the way real-world users use their devices. The XPRTs try to use applications and workloads that reflect what users do and the way that real applications function. How did we learn how important this is? The hard way—by making mistakes! Here’s one example.

In the 1990s, I was Director of Testing for the Ziff-Davis Benchmark Operation (ZDBOp). The benchmarks ZDBOp created for its technical magazines became the industry standards, because of both their quality and Ziff-Davis’ leadership in the technical trade press.

WebBench, one of the benchmarks ZDBOp developed, measured the performance of early web servers. We worked hard to create a tool that used physical clients and tested web server performance over an actual network. However, we didn’t pay enough attention to how clients actually interacted with the servers. In the first version of WebBench, the clients opened connections to the server, did a small amount of work, closed the connections, and then opened new ones.

When we met with vendors after the release of WebBench, they begged us to change the model. At that time, browsers opened relatively long-lived connections and did lots of work before closing them. Our model was almost the opposite of that. It put vendors in the position of having to choose between coding to give their users good performance and coding to get good WebBench results.

Of course, we were horrified by this, and worked hard to make the next version of the benchmark reflect more closely the way real browsers interacted with web servers. Subsequent versions of WebBench were much better received.

This is one of the roots from which the XPRT philosophy grew. We have tried to learn and grow from the mistakes we’ve made. We’d love to hear about any of your experiences with performance tools so we can all learn together.

Eric

A new HDXPRT 2014 build is available

Last fall, we identified a way to run HDXPRT 2014, originally developed for Windows 8, on Windows 10. The method involved overwriting the HDXPRT CPU-Z files with newer versions and performing a few additional pre-test configuration steps. You can read more details about those steps here.

Today, we’re releasing a new build of HDXPRT 2014 (v1.2) that eliminates the need to overwrite the CPU-Z files. The new build is available for download at HDXPRT.com. Please note that the app package is 5.08 GB, so allow time and space for the download process.

We also updated the HDXPRT 2014 User Manual to reflect changes in pre-test system configuration and to include the settings we recommend for newer builds of Windows 10.

The changes in the new build do not affect results, so v1.2 scores are comparable to v1.1 scores on the same system.

The new build ran well during testing in our labs, but issues could emerge as Microsoft releases new Windows updates. If you have any questions about HDXPRT or encounter any issues during testing, we encourage you to let us know.

We look forward to seeing your test results!

Justin

BatteryXPRT 2014 gets an update

After Android 7 (Nougat) was released on select devices this past fall, we discovered an issue with BatteryXPRT on devices running Android 7 and above. The battery life tests were completing accurately and reliably, but the test was not producing a performance score.

The problem was a result of significant changes in the Android development environment. Android 7 restricted the flags used for different target architectures when linking native code components, and that caused issues while executing part of the Create Slideshow workload. We resolved the issue by changing the linked flags. Also, we migrated the BatteryXPRT code from the Eclipse and Android SDK development environments to the up-to-date Android Studio environment. This allowed us to rebuild the app in a way that maintains compatibility with the most recent versions of Android.

Today, we’re releasing a new build of BatteryXPRT 2014 (v104) at BatteryXPRT.com and the Google Play store. Scores from this build are comparable with previous BatteryXPRT scores, and if you’re testing with a version of BatteryXPRT that you downloaded from the Google Play store, you should receive the new build via an app update.

Click here to download the new BatteryXPRT installer (330 MB) directly from our site.

For users who have limited bandwidth or trouble accessing the Google Play store, downloading the APK files (26.7 MB total) may make installation easier.

Download the updated BatteryXPRT APK (2.8 MB) directly from our site.

Download the updated BatteryXPRT Tests APK (23.9 MB) directly from our site.

If you have any questions about the update or any other XPRT-related topic, feel free to contact us at BenchmarkXPRTSupport@principledtechnologies.com.

Justin

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