PT-Logo
Forgot your password?
BenchmarkXPRT Blog banner

Author Archives: Bill Catchings

An update on AIXPRT development

It’s been almost two months since the AIXPRT Community Preview went live, and we want to provide folks with a quick update. Community Preview periods for the XPRTs generally last about a month. Because of the complexity of AIXPRT and some of the feedback we’ve received, we plan to release a second AIXPRT Community Preview [...]

Preparing for the AIXPRT Community Preview

Thanks to everyone who downloaded the AIXPRT Request for Comments (RFC) preview build. Next week, we’re planning to publish the AIXPRT Community Preview (CP). The AIXPRT CP build includes support for the Intel OpenVINO, TensorFlow (CPU and GPU), and TensorFlow with NVIDIA TensorRT toolkits to run image-classification workloads with ResNet-50 and SSD-MobileNet v1 networks. The test [...]

The AIXPRT Request for Comments preview build

In the next few days, we’ll be publishing the first AIXPRT tool as a Request for Comments (RFC) preview build, an early version of one of the AIXPRT tools we’re developing to help evaluate machine learning performance. We’re inviting folks to run the workload and send in their thoughts and suggestions. Only BenchmarkXPRT Development Community members have [...]

XPRTs in the datacenter

The XPRTs have been very successful on desktops, notebooks, tablets, and phones. People have run WebXPRT over 295,000 times. It and other benchmarks such as MobileXPRT, HDXPRT, and CrXPRT are important tools globally for evaluating device performance on various consumer and business client platforms. We’ve begun branching out with tests for edge devices with AIXPRT, [...]

Thoughts from MWC Shanghai 2018

Ni hao from Shanghai! It is amazing the change that happens in a year. This year’s MWC Shanghai, like last year’s, took up about half of the Shanghai New International Expo Centre (SNIEC). “5G +” is the major theme and, unlike last year, 5G is not something in the distant future. It is now assumed [...]

The value of speed

I was reading an interesting article on how high-end smartphones like the iPhone X, Pixel 2 XL, and Galaxy S8 generate more money from in-game revenue than cheaper phones do. One line stood out to me: “With smartphones becoming faster, larger and more capable of delivering an engaging gaming experience, these monetization key performance indicators [...]

Check out the other XPRTs: