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Category: Performance testing on tablets

Comparing apples and oranges?

My first day at CES, I had breakfast with Brett Howse from AnandTech. It was a great opportunity to get the perspective of a savvy tech journalist and frequent user of the XPRTs.

During our conversation, Brett raised concerns about comparing mobile devices to PCs. As mobile devices get more powerful, the performance and capability gaps between them and PCs are narrowing. That makes it more common to compare upper-end mobile devices to PCs.

People have long used different versions of benchmarks when comparing these two classes of devices. For example, the images for benchmarking a phone might be smaller than those for benchmarking a PC. Also, because of processor differences, the benchmarks might be built differently, say a 16- or 32-bit executable for a mobile device, and a 64-bit version for a PC. That was fine when no one was comparing the devices directly, but can be a problem now.

This issue is more complicated than it sounds. For those cases where a benchmark uses a dumbed-down version of the workload for mobile devices, comparing the results is clearly not valid. However, let’s assume that the workload stays the same, and that you run a 32-bit benchmark on a tablet, and a 64-bit version on a PC. Is the comparison valid? It may be, if you are talking about the day-to-day performance a user is likely to encounter. However, it may not be valid if you are making statement about the potential performance of the device itself.

Brett would like the benchmarking community to take charge of this issue and provide guidance about how to compare mobile devices and PCs. What are your thoughts?

Eric

MobileXPRT 2015 is here!

Today, we’re releasing MobileXPRT 2015, the latest version of our tool for evaluating the performance of Android devices. The BenchmarkXPRT Development Community has been using a community preview for several weeks, but now anyone can run MobileXPRT and publish their results.

MobileXPRT 2015 is compatible with systems running Android 4.4 and above. It is a 64-bit app, but will work on both 32-bit and 64-bit hardware. The new release includes the same performance workloads as MobileXPRT 2013, but not the UX Tests. If you need the UX tests, MobileXPRT 2013 will continue to be available here.

MobileXPRT 2015 is available at MobileXPRT.com and on the Google Play store. Alternatively, you can download the app using either of the links below:

 

After trying out MobileXPRT 2015, please submit your scores here and send any comments to BenchmarkXPRTsupport@principledtechnologies.com.  We’re eager to hear and see how you’ll use this tool!

WebXPRT 2015 is here!

Today, we’re releasing WebXPRT 2015, our benchmark for evaluating the performance of Web-enabled devices. The BenchmarkXPRT Development Community has been using a community preview for several weeks, but now that we’ve released the benchmark, anyone can run WebXPRT and publish results.

Run WebXPRT 2015

WebXPRT 2013 is still available here while people transition to WebXPRT 2015. We will provide plenty of notice before discontinuing WebXPRT 2013.

After trying out WebXPRT, please send your comments to BenchmarkXPRTsupport@principledtechnologies.com.

An updated BatteryXPRT 2014 build is available

Today we’re releasing a new build of BatteryXPRT 2014 (v103) at BatteryXPRT.com and the Google Play store. The build fixes a problem reported by a reviewer testing the LG G3. The device was going to sleep during the performance test, and causing BatteryXPRT to crash after waking up. We’ve seen this problem only on the LG G3, but it may occur on other devices as well.

The new BatteryXPRT build prevents the device from entering a sleep state. Scores from this build are comparable with previous BatteryXPRT scores.

Click here to download the new BatteryXPRT installer (318 MB) directly from our site.

For users who have limited bandwidth or trouble accessing the Google Play store, downloading the APK files (16.9 MB total) may make installation easier.

Download the updated BatteryXPRT APK (2.7 MB) directly from our site.

Download the updated BatteryXPRT Tests APK (14.2 MB) directly from our site.

If you have any questions about the update or any other XPRT-related topic, feel free to contact us at BenchmarkXPRTsupport@principledtechnologies.com.

An updated MobileXPRT 2013 build is available

Today we’re releasing a new build of MobileXPRT 2013 (b93) at MobileXPRT.com and the Google Play store. The build fixes a problem reported by a reviewer testing the LG G3. The device was going to sleep during the performance test, and causing MobileXPRT to crash after waking up. We’ve seen this problem only on the LG G3, but it may occur on other devices as well.

The new MobileXPRT build keeps the screen active during the run. Scores from this build are comparable with previous MobileXPRT scores.

Click here to download the new MobileXPRT installer (250 MB) directly from our site.

For users who have limited bandwidth or trouble accessing the Google Play store, downloading the APK files (16.9 MB total) may make installation easier.

Download the updated MobileXPRT APK (10.3 MB) directly from our site.

Download the updated MobileXPRT UX Tests APK (7.6 MB) directly from our site.

If you have any questions about the update or any other XPRT-related topic, feel free to contact us at BenchmarkXPRTsupport@principledtechnologies.com.

It makes a difference

Ars Technica reported this week that they tested the developer preview of Android L and saw a whopping 36 percent improvement in battery life! Google made improving battery life a priority, and it sounds like they are succeeding. I can’t wait to test Android L with BatteryXPRT.

This is a spectacular example of how a change in software can change benchmark results, but it’s hardly unique. I’ve written before about how background activity on a phone depressed my friend’s WebXPRT scores. AnandTech used both IE 11 and Chrome 30 to test the Surface Pro 2 with a variety of benchmarks, including WebXPRT, SunSpider, Octane, Browsermark, and others. Browser choice had a noticeable impact on results – about a 40 percent difference for WebXPRT and a 76 percent difference for SunSpider!

People are generally pretty aware that changing the hardware changes performance. However, sometimes they lose track of software differences. When you compare scores, it’s not always possible to keep all the variables the same, but it’s crucial to know what the differences are.

In other BenchmarkXPRT news, we’re making some final adjustments to HDXPRT 2014, and the general release is just around the corner.

Eric

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