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Category: TouchXPRT 2016

An update on TouchXPRT 2016

We’ll be releasing the MobileXPRT 2015 white paper tomorrow. It contains lots of information about MobileXPRT 2015 that you won’t find anywhere else. We hope you’ll find it very informative.

A couple of weeks ago, we released the design document for TouchXPRT 2016 (login required). This week, we put the first build of TouchXPRT 2016 into testing. It’s a Universal Windows app that runs on Windows 10 tablets, PCs, and phones. This means that TouchXPRT can now run on a wider variety of devices. However, it also means that TouchXPRT 2016 will not be backward compatible with Windows 8 and 8.1.

Given the current state of the SDKs, installing the test builds on phones is more complicated than we would like. We’re looking into ways to simplify the install before releasing the community preview. Testing on phones is particularly important because we made many of the UI changes to enable TouchXPRT to work acceptably on a small display.

We’ll keep you informed as testing proceeds. We’re hoping to release the community preview in the next couple of weeks.

Eric

MobileXPRT 2015 source code and TouchXPRT 2016 Design Overview are available

We’re excited to announce that the MobileXPRT 2015 source code and TouchXPRT 2016 Design Overview are now available to community members!

Download the MobileXPRT 2015 source here (login required).

Download the MobileXPRT 2015 build instructions here (login required).

Download the TouchXPRT 2016 Design Overview here (login required).

We also posted links to all three items on the MobileXPRT and TouchXPRT tabs in the Members’ Area.

If you want more information, please contact BenchmarkXPRTsupport@principledtechnologies.com.

We look forward to your feedback!

The benefits of membership

We have a couple of goodies for community members coming tomorrow.

The TouchXPRT 2016 design overview will tell you what we’re planning for the upcoming community preview. Thanks to everyone who’s contributed ideas. Let us know if the design overview omits anything you’d like to see in the benchmark.

The MobileXPRT 2015 source code and the instructions for building MobileXPRT 2015 will be available as well. Community members have access to the source for all the XPRT benchmarks. Making the source available is a pillar of the community model.

Look for the design overview and source code in the members’ area.

If you aren’t yet a member, this is a great time to join!

Eric

Upping our game

As we wrote last week, we’re releasing MobileXPRT 2015 to the public tomorrow. Thanks to everyone who helped make the community preview a success!

We’re working on the TouchXPRT 2016 design document and will make it available for the community to review soon.

As you know, we’re always investigating initiatives that could improve our game. We’re continuing to investigate creating experimental tests for future XPRTs. Experimental tests will allow us to maintain broad compatibility for each XPRT tool while providing testers with an opportunity to evaluate cutting-edge technologies.

Another initiative involves looking for new partnerships with people who are not yet part of the community, but could add valuable input to the development process. It’s too soon to say much more about this, but we’re having fruitful conversations and hoping that these partnerships will grow the community even more!

If you have ideas about experimental tests, improving the XPRTs, or expanding the community, please let us know.

Eric

We’ve been thinking

Last week, we released the community preview for MobileXPRT 2015, and things are looking great. We anticipate a general release next week, probably on the 28th. Many thanks to the community members who are making this preview a success.

Of course, MobileXPRT isn’t the only thing we’ve been working on. Development of TouchXPRT 2016 is in full swing. As we noted in an earlier blog, Microsoft did not release the Windows 10 SDK until the end of July, but this delay has been a bit of a blessing in disguise. The extra time has allowed us to consider additional ways to improve TouchXPRT. As always, we want to hear the community’s input, so please send any comments or suggestions our way. We’ll add them to our ideas and publish a design document in the next couple of weeks.

Like the XPRT previews, the design document is only available to members of the BenchmarkXPRT Development Community. If you’re wondering what membership entails, this video will show you everything you want to know.

Eric

One now, one later

Windows 10 has been on our mind this week.

Last week, we explained why the Notes test in WebXPRT would not complete when running in Edge on Windows 10. We’ve implemented the fix we discussed and have finished testing the updated versions of WebXPRT 2013 and WebXPRT 2015. We’ll release them by the end of the week. Results from the new versions are comparable with results from the existing versions.

In the current Windows 10 Mobile Beta, WebXPRT 2015 does not scroll correctly in portrait mode. It does scroll correctly in landscape mode, so, as a workaround, one can run it that way on the Windows 10 Mobile Beta.

Speaking of Windows 10 Mobile, we’ve talked before about TouchXPRT 2016 and how its purpose is to compare Windows 10 across different device types. However, Microsoft has said that Windows 10 Mobile won’t be available until after the release of Windows 10 on PCs. More importantly, the APIs and development tools won’t be final until July 29. Once Microsoft releases those tools, we’ll do our builds and tests and release a community preview.

That being said, TouchXPRT 2014 is the tool to use for comparing Windows 8.1 and Windows 10. By the time mobile devices running Windows 10 are available, TouchXPRT 2016 will be available.

Eric

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