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Category: HTML5

Which browser is the fastest? It’s complicated.

PCWorld recently published the results of a head-to-head browser performance comparison between Google Chrome, Microsoft Edge, Mozilla Firefox, and Opera. As we’ve noted about similar comparisons, no single browser was the fastest in every test. Browser speed sounds like a straightforward metric, but the reality is complex. For the comparison, PCWorld used three JavaScript-centric test [...]

WebXPRT in 2017

Over the last few weeks, we’ve discussed the future of HDXPRT and BatteryXPRT. This week, we’re discussing what’s in store for WebXPRT in 2017. WebXPRT is our most popular tool. Manufacturers, developers, consumers, and media outlets in more than 350 cities and 57 countries have run WebXPRT over 113,000 times to date. The benchmark runs [...]

More details to come

As we’ve been saying the past couple of months, we’re working on a benchmark for Chrome OS. The experimentation phase is winding down, and we are starting to shape the code into a useable benchmark. The design plan will leverage existing WebXPRT tests, of course. However, we’ve gone far beyond that. The benchmark will include [...]

Interesting questions

We’ve had a couple of interesting questions about WebXPRT this week. The first question was about the Face detect test in WebXPRT. One person, having noticed that changing the version of Firefox affected the WebXPRT score on a particular device, asked whether the test used the JavaScript Canvas element. The answer is yes, the Face [...]

Ending the year with a bang!

As we promised in the blog post The newest member of the family, we made the WebXPRT 2013 community preview available this week. It has already been used in a review! The AnandTech review of the Acer Iconia W510 includes results from the WebXPRT 2013 community preview for that device and for the Microsoft Surface [...]

The newest member of the family

In his blog post TouchXPRT Web test update, Bill mentioned that we would be releasing Web-based workloads for the community to try out. Although we developed them as part of TouchXPRT, the cross-platform nature of these tests suggested to us that they should stand on their own. After seeking community input, we have decided to [...]