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Category: WebXPRT

Look how we’ve grown!

We talk a lot about the community model, but perhaps not enough about the community itself. I was looking at our growth over the past few months, and struck by how far we have come this year.  We don’t reveal our members’ personal information, but I would like to share some statistics with you.

The community has grown by over 40 percent in 2013. Members are affiliated with 49 organizations, representing chip makers, OEMs, software vendors, and the press. Some members work outside technology, in fields such as engineering, finance, and communications.

Back in April, we blogged about setting up a second WebXPRT host to help with download speeds in China, so it’s no surprise that the community has also spread across the world. Because we don’t require detailed information from community members, I don’t know how many countries are represented. However, the members with whom I’ve had personal contact come from at least four continents.

Thanks to all our community members for making it a great year so far. If you’ve not joined yet, now is a great time. Remember that members see the previews of the benchmarks, and the 2014 versions are coming.

Here’s looking forward to greater growth in the future.

Eric

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Interesting questions

We’ve had a couple of interesting questions about WebXPRT this week.

The first question was about the Face detect test in WebXPRT. One person, having noticed that changing the version of Firefox affected the WebXPRT score on a particular device, asked whether the test used the JavaScript Canvas element. The answer is yes, the Face detection test does use the Canvas element. It is based on the JavaScript library by Dr. Liu Liu.

As we have discussed in the past, the software stack on a device affects the benchmark scores. WebXPRT is a HTML5 benchmark and uses elements in the HTML5 specification, such as Canvas. Browsers implement HTML in their JavaScript engines, whose performance depends on the OS and the underlying platform.  So, WebXPRT scores are influenced by the browser and OS, as well as the platform.

The second question was whether it is possible to run WebXPRT without an Internet connection. Generally speaking, the answer to that is no. WebXPRT is a hosted application, and to run the official version, you must be able to connect to the WebXPRT servers.

However, community members can download the WebXPRT source and configure local servers that will run WebXPRT, if they desire. Note: As we discussed in Sources, any published results must be from the version hosted at webxprt.com.

Thanks for the questions and keep experimenting!

Eric

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Sources

If you’ve checked out the MobileXPRT and WebXPRT pages recently, you’ve probably noticed that the number of results has started to grow. The results are coming from three sources:

  • Internal testing at PT.
  • Results submitted by the public.
  • Results published on the Web. We link back to the source from these results. Results published on-line include results in reports PT publishes for clients and reviews by other parties.

While we are excited about the growing number of results, we do sanity check them. We compare the results with other runs for the same device when available, or with similar devices if not.

The source code for the benchmarks is available, and we encourage experimentation. However, it should go without saying that valid runs must come from the builds of the benchmarks the development community has published. We can’t compare two results generated by different builds.

That being said, if you change the code and get an interesting result, by all means do contact us. You may have discovered something that we’ll want to include in a future version

Keep the results coming and keep experimenting!

Eric

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Endurance

In There’s always something new to measure, we proposed several possible tests for the next version of WebXPRT. Of those, battery life testing generated the most interest.

Battery life testing poses a number of challenges. It’s not as simple as making WebXPRT loop. The biggest challenge is that different devices take different measures when the battery runs low. These measures range from dimming the screen, to stopping the hard disk, to totally shutting down the device. While these are perfectly reasonable, they are out of the benchmark’s control. Worse, most current browsers offer no way of knowing that these measures even happen nor do they offer good ways of querying the device to find out the state of its battery. We want to make sure that our approach does not unfairly advantage one device over another and gives a fair and accurate measure.

Because WebXPRT is a hosted application, we are looking at one of the other XPRT benchmarks for our first attempt at adding battery life to an existing benchmark. MobileXPRT seems to be the best fit. It runs on Android, which has a functional API for monitoring and managing power events, and the diversity of the Android ecosystem forces the benchmark to deal with a greater range of devices and OS configurations than TouchXPRT.

We are trying a number of approaches, and we have made some progress. We will discuss what we have learned in the next few weeks.

Our hope is that what we learn from MobileXPRT will better equip us to add battery life testing to WebXPRT.

Have any thoughts or comments? Post to the forums or e-mail benchmarkxprtsupport@principledtechnologies.com to let us know.

-Bill

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Fragments

The folks over at OpenSignal have created some pretty impressive visualizations of how fragmented the Android marketplace is. Pictures like that are a little daunting as we head to the public release of MobileXPRT 2013. However, the benchmark is looking pretty stable. Since we released MobileXPRT CP1.1 back in June, we have not encountered any problem configurations.

That includes our first encounter with the recently released Android 4.3. We tested MobileXPRT 2013 CP 1.1 on a Nexus 7 running Android 4.3. The benchmark ran with no problem. Here are the scores, along with scores from the same device running Android 4.2.2.

Android 4.2.2

Android 4.3

MobileXPRT performance

116

120

MobileXPRT user experience

97

98

Of course, WebXPRT 2013 ran on Android 4.3 as well. If you’re curious, here are the scores.

Android 4.2.2 Android 4.3
WebXPRT

183

185

While the upgrade did not have a big effect on the score in the case of the Nexus 7, we will need to test on more devices before we can make a definitive statement about the effect of Android 4.3.3 on performance.

Eric

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There’s always something new to measure

Scientific Reports published an article this month showing that electrically charged insects, such as honey bees, can cause some spider webs to deform. The effect, as pictures in the report show, is that the webs can literally reach out a short distance to snag the passing insect.   It’s a cool optimization for the web, and one no one had measured before.

Like the scientists in the report, we are always looking for interesting things to measure. Even as we head toward the public release of MobileXPRT, we’re already thinking ahead to the next versions of all the XPRT benchmarks. This week, I’d like to share a few of the things we have been thinking about, based on conversations with folks (both within and outside of the Development Community) for WebXPRT.

  • Enhancing the benchmark UI to provide better feedback about the test progress
  • Extending coverage to other Web technologies such as Web Workers and CSS 3
  • Extending the workload categories to include other areas, such as productivity
  • Enabling WebXPRT to be used as a platform-independent battery life test

There are just some of the ideas we’ve been talking about. Which of these excite you? Even better, do you have any cool ideas of your own? Either way, post to the forums or e-mail BenchmarkXPRT@principledtechnologies.com

Eric

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