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Category: Mobile World Congress

Thoughts from MWC Shanghai

I’ve spent the last couple days walking the exhibition halls of MWC Shanghai. The Shanghai New International Expo Centre (SNIEC) is large, but smaller than the MWC exhibit space in Barcelona or the set of exhibit halls in Las Vegas for CES. (SNIEC is not even the biggest exhibition space in Shanghai!) Further, MWC here still only took up half the exhibition space, but there was plenty to see. And, I’m less exhausted than after CES or MWC in Barcelona!

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If I had to pick one theme from the exhibition halls, it would be 5G. It seemed like half the booths had 5G displayed somewhere in their signage. The cloud was the other concept that seemed to be everywhere. While neither was surprising, it was interesting to see halfway around the world. In truth, it feels like 5G is much farther along here than it is back in the States.

I was also surprised to see how many phone vendors are here that I’d never heard of before such as Lephone and Gionee. I stopped by their booths with XPRT Spotlight information and hope they will send in some of their devices for inclusion in the future.

One thing I found of note was how much technology in general and IoT in particular is going to be everywhere. There was an interesting exhibit showing how stores of the future might operate. I was able to “buy” items without traditionally checking out. (I got a free water and some cookies out of the experience.) I just placed the items in a location on the checkout counter, which read their NFC labels and displayed them on the checkout screen. It seemed sort of like my understanding of the experiments that Amazon has been doing with brick-and-mortar grocery stores (prior to their purchase of Whole Foods). The whole experience felt a bit odd and still unpolished, but I’m sure it will improve and I’ll get used to it.

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The next generation will find it not odd, but normal. There were exhibits with groups of children playing with creative technologies from handheld 3D printers to simplified programming languages. They will be the generation after digital natives, maybe the digital creatives? What impact will they have? The future is both exciting and daunting!

I came away from the conference thinking about how the XPRTs can help folks choose amongst the myriad devices and technologies that are just around the corner. What would you most like to see the XPRTs tackle in the next six months to a year?

Bill Catchings

VR and AR at Mobile World Congress 2017

Spotting the virtual reality (VR) and augmented reality (AR) demos at the recent Mobile World Congress (MWC) in Barcelona was easy: all you had to do was look for the long queues of people waiting to put on a headset and see another world. Though the demos ranged from games to simulated roller-coaster rides to simple how-to tools, the interest of the crowd was always high. A lot of the attraction was clearly due to the tools’ relative novelty, but many people seemed focused on using the technologies to create commercially viable products.

Both VR and AR involve a great deal of graphics and data movement, so they can be quite computationally demanding. Right now, that’s not a problem, because most applications and demos are hooked directly to powerful computers. As these technologies become more pervasive, however, they’re going to find their way into our devices, which will almost certainly do some of the processing even as the bulk of the work happens on servers in the cloud. The better the AR and VR experiences our devices can support, the happier we’re likely to be with those technologies.

Along with the crowds at MWC, many of us in the BenchmarkXPRT Development Community are enthusiastic about VR and AR, which is why we’ve been monitoring these fields for some time. We’ve even worked with a group of NC State University students to produce a sample VR workload. If you have thoughts on how we might best support VR and AR, please contact us. Meanwhile, we’ll continue to track both closely and work to get the XPRTs ready to measure how well devices handle these technologies.

Mark

Mobile World Congress 2017 and the territories ahead

Walking the halls of this year’s Mobile World Congress (MWC)—and, once again, I walked by every booth in every one of them—it was clear that mobile technology is expanding faster than ever into more new tech territories than ever before.

On the device front, cameras and camera quality have become a pitched battleground, with mobile phone makers teaming with camera manufacturers to give us better and better images and video. This fight is far from over, too, because vendors are exploring many different ways to improve mobile phone camera quality. Quick charging is a hot new trend we can expect to hear more about in the days to come. Of course, apps and their performance continue to matter greatly, because if you can do it from any computer, you better be able to do at least some of it from your phone.

The Internet of Things (IoT) grabbed many headlines, with vendors still selling more dreams than reality, but some industries living this future now. The proliferation of IoT devices will result, of course, in massive increases in the amount of data flowing through the world’s networks, which in turn will require more and more computing power to analyze and use. That power will need to be everywhere, from massive datacenters to the device in your hand, because the more data you have, the more you’ll want to customize it to your particular needs.

Similarly, AI was a major theme of the show, and it’s also likely to suck up computing cycles everywhere. The vast majority of the work will, of course, end up in datacenters, but some processing is likely to be local, particularly in situations, such as real-time translation, where we can’t afford significant comm delays.

5G, the next big step in mobile data speeds, was everywhere, with most companies seeming to agree the new standard was still years away–but also excited about what will be possible. When you can stream 4K movies to your phone wirelessly while simultaneously receiving and customizing analyses of your company’s IoT network, you’re going to need a powerful, sophisticated device running equally powerful and sophisticated apps.

Everywhere I looked, the future was bright—and complicated, and likely to place increasing demands on all of our devices. We’ll need guides as we find our paths through these new territories and as we determine the right device tools for our jobs, so the need for the XPRTs will only increase. I look forward to seeing where we, the BenchmarkXPRT Development Community, take them next.

Mark

Reflecting on 2016

The beginning of a new year is a good time to look back on the previous 12 months and take stock of everything that happened. Here’s a quick recap of a very busy year:

In 2016, the XPRTs travelled quite a bit. Eric went to CES in Las Vegas, Mark attended MWC in Barcelona, and Bill flew out to IDF16 in Shenzhen.

We also sent a team to Seattle for the first XPRT Women Code-A-Thon, an event we’re very proud to have sponsored and co-hosted along with ChickTech, a nonprofit organization dedicated to increasing the number of women in tech-related fields. The Code-a-thon also served as inspiration for an eight-part video series entitled Women Coding for Change. The series explains the motivation behind the Code-a-thon and profiles several of the participants. If you haven’t watched the videos, check them out. They’re well worth the time.

Speaking of videos, we also published one about Nebula Wolf, the mini-game workload produced through our first collaboration with the North Carolina State Senior Design Center. That experience was promising enough for us to partner with another student team this past fall, which resulted in a virtual reality app that we hope to share with the community in the near future.

Of course, we also continued work on our suite of benchmark tools and related resources. We released TouchXPRT 2016 to the public, published the Exploring TouchXPRT 2016 white paper, and released the TouchXPRT 2016 source code to community members.

In 2016, we unveiled the XPRT Weekly Tech Spotlight, a new way for device vendors and manufacturers to share verified test results with buyers around the world. We put 46 devices in the spotlight throughout the year and published Back-to-School, Black Friday, and Holiday device showcases.

In the last quarter of 2016, we celebrated our most widely-used benchmark, WebXPRT, passing the 100,000-run milestone. WebXPRT is still going strong and is as useful and relevant as ever!

Finally, we ended the year with the exciting news that we’re moving forward with efforts to develop a machine-learning performance evaluation tool. We look forward to engaging with the community in the coming year as we tackle this challenge!

As always, we’re grateful for everyone who’s helped to make the BenchmarkXPRT Development Community a strong, vibrant, and relevant resource for people all around the world. Here’s to a great 2017!

Justin

Quarterly review

It’s been one of our busiest quarters ever! Here’s a quick review of what’s been happening:

The XPRTs were on the road a lot!

 
While I was at CES, I was lucky enough to be able to sit down and talk on-the-record with a couple of community members:

 
Many thanks to them for being so generous with their time and their insights.

We also gave folks a lot to look at:

 
That is a great start to the year, but we’re going to top it – Next week, we’ll kick off Q2 with one of our biggest announcements ever!

Eric

There’s a lot going on!

We recently released TouchXPRT 2016 CP3 to the community. Testing has been going well, so we are releasing TouchXPRT 2016 to the general public on Monday. Thanks to everyone who tried out the previews!

Back in December, we told you about Nebula Wolf, a game-based workload developed by students at North Carolina State University. Now we have a new video that talks about the project and why efforts such as this one matter for the XPRTs. It’s a gorgeous video. I think it’s one of our best!

We’ve also created a page that talks about the Nebula Wolf project. And, of course, the page has links for the community members to see the game in action and check out the source code. If you’re not a member, it’s easy to join!

Our next community outreach effort will be the XPRT Women Code-a-Thon March 12-13 in Seattle. It’s a great chance to contribute to the XPRTs, hang with other coders, and maybe even win some prize money!

Later this month, Mark will be at Mobile World Congress in Barcelona. If you’d like to chat with him, just let us know.

Finally, the XPRT Weekly Tech Spotlight shines on the Google Pixel C this week.

That’s a lot, and there’s more to come!

Eric

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