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Check out our CES 2023 recap video!

We have a very talented studio team here at Principled Technologies, and this week, the team worked with the XPRTs to put together a CES 2023 recap video. In it, I discuss why we traveled to CES, my overall impressions from the show, and how the ideas and technologies presented at the show may influence the development of future XPRT benchmarks. If you missed last week’s post about my initial thoughts on the advances in AR and VR technology at the show, or you didn’t get a chance to see some of our photos from the show on social media, this week’s video provides a good summary of our CES-related activity.

To view the video, you can follow this link or click the screenshot below. If you followed CES this year and have any thoughts about how the XPRTs can help to evaluate emerging technologies, we’d love to hear from you!

Justin

CES 2023: Adapting to changing realities

The last time the XPRTs attended the Consumer Electronics Show in Las Vegas was in January 2020, shortly before shutdowns due to the global pandemic began. More than 171,000 people attended that year’s show, the 2021 show was totally virtual, and CES shortened the 2022 show after many exhibitors and media pulled out during the Omicron surge. While some aspects of the event are returning to normal this year, about one-third of the typically jam-packed Las Vegas Convention Center space is empty, and only about 100,000 people are likely to attend. Nevertheless, the show is still enormous and full of fascinating new technology.

Just one day into the show, I’ve already noticed some interesting changes in the virtual reality (VR) and augmented reality (AR) areas since I last attended in 2020. One change is a significant expansion in the sensory capabilities of VR equipment. For a long time, VR technologies have focused almost solely on visual and audio input technology and the graphics-rendering capabilities necessary for lag-free, immersive experiences. In 2020, I saw companies working on various types of haptic feedback gear, including full-body suits, that pushed the boundaries of VR beyond sight and sound. Now, several companies are demonstrating significant progress in “real-feel touch” technologies for VR. One such company is HaptX, which is developing a set of gloves (see the picture below) that pump air through “microfluidic actuators” so that users can feel the size and shape of virtual objects they interact with in a VR environment. While we often think of VR being used for gaming and entertainment, advances in realistic, multi-sensory capabilities can lead to VR becoming a valuable tool for all kinds of industrial and professional training applications.

A show attendee tries out HaptX gear.

Another change I’ve noticed is how AR seems poised to move from demos to everyday life by means of integration with all types of smartphone apps. I enjoyed speaking with a representative from a Korean AR company called Arbeon. Arbeon is developing an app that will allow users to point their phone’s camera at an object (a wine bottle in the picture below), and see an array of customizable, interactive AR animations surrounding the object. You’ll be able to find product info, see and leave feedback similar to “likes” and reviews, attach emojis, tag friends, and even purchase the product, all from your phone’s AR-enhanced camera and screen. It’s an interesting concept with limitless applications. While VR is here to stay and getting better all the time, I personally think that AR will become much more integrated into everyday life in the coming years. I also think AR apps for phones will allow the technology to take off more quickly in the near term than clunkier options like AR eyeglasses.

The large screen displays how Arbeon’s AR phone app interacts with objects like a wine bottle.

Of course, thinking about AR has led me to wonder if we’ll be able to incorporate AR-related workloads into future XPRTs. As new technologies place new and unprecedented levels of processing demand on our computing hardware, the need for objective performance evaluation will continue. Providing reliable, objective performance data is why the XPRTs exist, and planning for the future of the XPRTs is why we’re at CES 2023. If you have any thoughts about how the XPRTs can help to evaluate new technologies, we’d love to hear from you!

Justin

The XPRTs will be at CES 2023 next month!

Next month, I’ll be representing the XPRTs at CES Las Vegas for the first time since January 2020! After almost three years of pandemic-related disruption and uncertainty, it’s exciting to return to one of the largest tech shows in the world.

CES always provides a great opportunity to survey emerging tech and industry trends, get hands-on with cutting-edge hardware, and gather insights that help lay the groundwork for XPRT development in the years ahead. I look forward to sharing my thoughts and impressions from CES here in the first XPRT blog post of 2023. We typically post on Thursdays, but because the show runs from Thursday through Sunday this year, that post will go live on Friday, January 6.

If you’ll be attending CES 2023, and would like to meet and discuss any aspect of the XPRTs, please let me know!

Justin

CES 2020: AI in action and a “smart” future

During last year’s Consumer Electronics Show (CES), one question kept coming to mind as I walked the floor: Are we approaching the tipping point where AI truly affects most people in meaningful ways on a daily basis? I think it’s safe to say that we’ve reached that point as a result of AI integration with phones. After all, for many of us, AI improves the quality of our photography, recommends words and phrases as we text and search the web, and lets us know when to allow extra drive time because traffic is heavy.

However, for me, the most intriguing aspects of this year’s CES are the glimpses of how AI will change every area of our lives, with and without mobile devices. The show floor is jam-packed with ways to integrate AI with everything from athletic shoes to pet care to the kitchen sink. Many of these ideas are fascinating on their own, and they’re all part of a much bigger picture. The next few years will see increased AI utilization in medicine, transportation, agriculture, water and energy distribution, natural resource protection, and many more areas. Our personal smart devices will connect to smart vehicles, smart homes, smart grids, and smart cities. In the near future, CES shows won’t need AI sections because AI will be a part of everything.

At each step of this journey, people will need objective data about how well their tech can handle the demands of common AI workloads. We’re excited that AIXPRT is already becoming a go-to tool for testing inference performance on laptops, desktops, and servers. There’s much more to come with AIXPRT in 2020, along with news about XPRTs in the datacenter, so stay tuned to the blog for exciting developments in the weeks to come!

I’ll leave you with pics from three of my favorite displays at this year’s show. The first is a model of Toyota’s Woven City. Toyota announced plans to build an entire mini city on existing company land near Mount Fuji. The city will house 2,000 people and will serve as an enormous real-time lab where designers and engineers can test ubiquitous AI and sensor technology. Toyota will also design the city to be fully sustainable with the use of hydrogen fuel cells and solar panels.

The second picture shows the electric Hyundai Urban Air Mobility prototype. Hyundai is partnering with Uber on this project, and the planned vertical take-off and landing (VTOL) craft will seat five passengers plus a pilot, have a range of 60 miles, and be able to recharge in less than 10 minutes. These concepts aren’t new, but battery and material sciences technologies are progressing to the point that this one may get off the ground!

The third picture shows BrainCo’s AI Prosthetic Hand display. The hand provides amputees with new levels of dexterity compared to previous prosthetics, and it uses AI to learn from the user’s patterns of movement. The idea is that the accuracy of gestures and grips will improve over time, allowing users to accomplish tasks that are impossible with existing technology. A young man in the booth was using the hand to paint beautiful and precise Chinese calligraphy. Very cool!

Justin

AI is the heartbeat of CES 2019

This year’s CES features a familiar cast of characters: gigantic, super-thin 8K screens; plenty of signage promising the arrival of 5G; robots of all shapes, sizes, and levels of competency; and acres of personal grooming products that you can pair with your phone. In all seriousness, however, one main question keeps coming to mind as I walk the floor: Are we approaching the tipping point where AI truly starts to affect most people in meaningful ways on a daily basis? I think we’re still a couple of years away from ubiquitous AI, but it’s the heartbeat of this year’s show, and it’s going play a part in almost everything we do in the very near future. AI applications at this year’s show include manufacturing, transportation, energy, medicine, education, photography, communications, farming, grocery shopping, fitness, sports, defense, and entertainment, just to name a few. The AI revolution is just starting, but once it gets going, AI will continually reshape society for decades to come. This year’s show reinforces our decision to explore the roles that the XPRTs, beginning with AIXPRT, can play in the AI revolution.

Now for the fun stuff. Here’s a peek at a couple of my favorite displays so far. As is often the case, the most awe-inducing displays at CES are those that overwhelm attendees with light and sound. LG’s enormous curved OLED wall, dubbed the Massive Curve of Nature, was truly something to behold.

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Another big draw has been Bell’s Nexus prototype, a hybrid-electric VTOL (vertical takeoff and landing) air taxi. Some journalists can’t resist calling it a flying car, but I refuse to do so, because it has nothing in common with cars apart from the fact that people sit in it and use it to travel from place to place. As Elon Musk once said of an earlier, but similar, concept, “it’s just a helicopter in helicopter’s clothing.” Semantics aside, it’s intriguing to imagine urban environments full of nimble aircraft that are quieter, easier to fly, and more energy efficient than traditional helicopters, especially if they’re paired with autonomous driving technologies.

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Finally, quite a few companies are displaying props that put some of the “reality” back into “virtual reality.” Driving and flight simulators with full range of motion that are small enough to fit in someone’s basement or game room, full-body VR suits that control your temperature and deliver electrical stimulus based on game play (yikes!), and portable roller-coaster-like VR rides were just a few of the attractions.

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It’s been a fascinating show so far!

Justin

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