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Category: Source code

The WebXPRT 3 source code is now available

We’re excited to announce that the WebXPRT 3 source code is now available to BenchmarkXPRT Development Community members!

Download the WebXPRT 3 source here (login required).

We’ve also posted a download link on the WebXPRT tab in the Members’ Area. The source code package contains instructions for setting up and configuring a local instance of WebXPRT for those who wish to do so.

As part of our community model for software development, source code for each of the XPRTs is available to anyone who joins the community. If you’d like to review XPRT source code, but haven’t yet joined the community, we encourage you to join! Registration is quick and easy, and if you work for a company or organization with an interest in benchmarking, you can join the community for free. Simply fill out the form with your company e-mail address and select the option to be considered for a free membership. We’ll contact you to verify the address and then activate your membership.

If you have any other questions about community membership or XPRT source code, feel free to contact us. We look forward to hearing from you!

Justin

HDXPRT: see how your Windows PC handles media tasks

Over the last several weeks, we reminded readers of the capabilities and benefits of TouchXPRT, CrXPRT, and BatteryXPRT. This week, we’d like to highlight HDXPRT. HDXPRT, which stands for High Definition Experience & Performance Ratings Test, was the first benchmark published by the HDXPRT Development Community, which later became the BenchmarkXPRT Development Community. HDXPRT evaluates the performance of Windows devices while handling real-world media tasks such as photo editing, video conversion, and music editing, all while using real commercial applications, including Photoshop and iTunes. HDXPRT presents results that are relevant and easy to understand.

We originally distributed HDXPRT on installation DVDs, but HDXPRT 2014, the latest version, is available for download from HDXPRT.com. HDXPRT 2014 is for systems running Windows 8.1 and later. The benchmark takes about 10 minutes to install, and a run takes less than two hours.

HDXPRT is a useful tool for anyone who wants to evaluate the real-world, content-creation capabilities of a Windows PC. To see test results from a variety of systems, go to HDXPRT.com and click View Results, where you’ll find scores from many different Windows devices.

If you’d like to run HDXPRT:

Simply download HDXPRT from HDXPRT.com. The HDXPRT user manual provides information on minimum system requirements, as well as step-by-step instructions for how to configure your system and kick off a test. Testers running HDXPRT on Windows 10 Creators Update builds should consult the tech support note posted on HDXPRT.com.

If you’d like to dig into the details:

Check out the Exploring HDXPRT 2014 white paper. In it, we discuss the benchmark’s three test scenarios in detail and show how we calculate the results.

If you’d like to dig even deeper, the HDXPRT source code is available to members of the BenchmarkXPRT Development Community, so consider joining today. Membership is free for members of any company or organization with an interest in benchmarks, and there are no obligations after joining.

If you haven’t used HDXPRT before, give it a shot and let us know what you think!

On another note, Bill will be attending Mobile World Congress in Shanghai next week. Let us know if you’d like to meet up and discuss the XPRTs or how to get your device in the XPRT Spotlight.

Justin

Looking under the hood

In the next couple of weeks, we’ll publish the source code and build instructions for the latest HDXPRT 2014 and BatteryXPRT 2014 builds. Access to XPRT source code is one of the benefits of BenchmarkXPRT Development Community membership. For readers who may not know, this a good time to revisit the reasons we make the source code available.

The primary reason is transparency; we want the XPRTs to be as open as possible. As part of our community model for software development, the source code is available to anyone who joins the community. Closed-source benchmark development can lead some people to infer that a benchmark is biased in some way. Our approach makes it impossible to hide any biases.

Another reason we publish source code is to encourage collaborative development and innovation. Community members are involved in XPRT development from the beginning, helping to identify emerging technologies in need of reliable benchmarking tools, suggesting potential workloads and improvements, reviewing design documents, and offering all sorts of general feedback.

Simply put, if you’re interested in benchmarking and the BenchmarkXPRT Development Community, then we’re interested in what you have to say! Community input helps us at every step of the process, and ultimately helps us to create benchmarking tools that are as reliable and relevant as possible.

If you’d like to review XPRT source code, but haven’t yet joined the community, we encourage you to go ahead and join! It’s easy, and if you work for a company or organization with an interest in benchmarking, you can join the community for free. Simply fill out the form with your company e-mail address and click the option to be considered for a free membership. We’ll contact you to verify the address is real and then activate your membership.

If you have any other questions about community membership or XPRT source code, feel free to contact us. We look forward to hearing from you!

Justin

Reflecting on 2016

The beginning of a new year is a good time to look back on the previous 12 months and take stock of everything that happened. Here’s a quick recap of a very busy year:

In 2016, the XPRTs travelled quite a bit. Eric went to CES in Las Vegas, Mark attended MWC in Barcelona, and Bill flew out to IDF16 in Shenzhen.

We also sent a team to Seattle for the first XPRT Women Code-A-Thon, an event we’re very proud to have sponsored and co-hosted along with ChickTech, a nonprofit organization dedicated to increasing the number of women in tech-related fields. The Code-a-thon also served as inspiration for an eight-part video series entitled Women Coding for Change. The series explains the motivation behind the Code-a-thon and profiles several of the participants. If you haven’t watched the videos, check them out. They’re well worth the time.

Speaking of videos, we also published one about Nebula Wolf, the mini-game workload produced through our first collaboration with the North Carolina State Senior Design Center. That experience was promising enough for us to partner with another student team this past fall, which resulted in a virtual reality app that we hope to share with the community in the near future.

Of course, we also continued work on our suite of benchmark tools and related resources. We released TouchXPRT 2016 to the public, published the Exploring TouchXPRT 2016 white paper, and released the TouchXPRT 2016 source code to community members.

In 2016, we unveiled the XPRT Weekly Tech Spotlight, a new way for device vendors and manufacturers to share verified test results with buyers around the world. We put 46 devices in the spotlight throughout the year and published Back-to-School, Black Friday, and Holiday device showcases.

In the last quarter of 2016, we celebrated our most widely-used benchmark, WebXPRT, passing the 100,000-run milestone. WebXPRT is still going strong and is as useful and relevant as ever!

Finally, we ended the year with the exciting news that we’re moving forward with efforts to develop a machine-learning performance evaluation tool. We look forward to engaging with the community in the coming year as we tackle this challenge!

As always, we’re grateful for everyone who’s helped to make the BenchmarkXPRT Development Community a strong, vibrant, and relevant resource for people all around the world. Here’s to a great 2017!

Justin

MobileXPRT 2015 source code and TouchXPRT 2016 Design Overview are available

We’re excited to announce that the MobileXPRT 2015 source code and TouchXPRT 2016 Design Overview are now available to community members!

Download the MobileXPRT 2015 source here (login required).

Download the MobileXPRT 2015 build instructions here (login required).

Download the TouchXPRT 2016 Design Overview here (login required).

We also posted links to all three items on the MobileXPRT and TouchXPRT tabs in the Members’ Area.

If you want more information, please contact BenchmarkXPRTsupport@principledtechnologies.com.

We look forward to your feedback!

WebXPRT 2015 source code is now available

As of today, we are making the WebXPRT 2015 source code available to community members.

Download the WebXPRT 2015 source here (login required).

We’ll also post a link to the source on the WebXPRT tab in the Members Area. The source code package contains instructions for setting up a local installation of WebXPRT. However, please note that you must test using WebXPRT.com to get an official result.

If you want more information, please contact BenchmarkXPRTSupport@principledtechnologies.com.

We look forward to your feedback!

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